Hey guys ! Time to talk about this month's development progress, first and probably the most important change: the Quest System.
Players can visit the Queen at the Central Square and choose between three different quests, each one with a different degree of difficulty. Quests are renewed every day, so if there's nothing that interests you on that day, try again tomorrow.
Once a quest has been accepted, you won't be able to choose another one until the current one is completed. Heroes can give up on the current quest, but this will cost a Favor (Unless the Hero has zero favors, in which case you can give up on quest for free), when giving up on a quest, new quests won't be available immediately, you'll have to come back on the next day to choose another quest.
Those who manage to fulfill a quest will be rewarded with the new currency, Favors, which can be exchanged for different items, such as blue potions, materials and unique buffs. An example is the new buff, the Queen's Fortune.
The Queen has a limited number of items to be redeemed, but her shop renews its stock every seven days, so it's up to you to decide to spend all your Favors at once or wait for the next store rotation...With each new rotation, only a limited number of items are selected from a pool of potential prizes, this pool contains different potions and blessings, so if there is nothing that interests you that week, save your favors and try again on the next.As the game's development progresses, new quests and items will be added to the rotations.
With the new shop system, some changes were made to the UI, for now they're only implemented at the material shop and the Queen's store, but I'll probably roll it out to the potion shop and maybe to the church.New icons were also added to represent materials, gold, and the favor currency.
On a completely different topic, the Charmed debuff has been reworked, it was just too similar to the Aroused debuff and having your turn skipped so many times can cause frustration and a feeling of unfairness, especially given the nature of the game and how easy it is to snowball during an encounter. The new Charmed debuff is a unique, stackable status effect that decreases the value of addiction checks, each stack decreases the value of all addiction checks by 10%, meaning that if you have a Charmed 10, all Addiction Checks will be set to 1.
Furthermore, a new debuff called Tired was coded into the game, but hasn't been implemented. It's a persistent debuff that decreases Stamina Recovery by 50% and increases Stamina Consumption by 50%, the debuff persists until the player uses the Rest action at the base. It's main purpouse is to lower the cost-benefit of Heavy Blow action in a natural way, but tbh I'm not sure if that will be achieved.
The Tired debuff was supposed to be implemented in Chelsea's encounter, but there's already too much stuff going on with her, so I'll be keeping it just in the code for now, until another opportunity for it's implementation appear or we came up with something else to deal with the Heavy Blow saturation, suggestions are more than welcome.
As always, new enemies were added, new bad endings and achievements, as well as a new sfx for blowjob and some tweaks on enemies to accommodate the new charmed debuff.
HC2 v0.80 should be released on Saturday, February 3rd.
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