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Hero Corruption 2 v1.0 Released !

The new version of HC2 is out !

Changes:


TECHNIQUES

  • You can now use techniques during battles by spending AP.

  • Taking any type of damage increases your AP by one.

  • AP has a limit of 15 points, you can increase this cap through Perks or by improving the INT attribute.

  • Choose your first technique at character creation, there is a small pool of Tier 1 techniques with proficiency between 10% and 25%.

  • Proficiency increases the technique's effectiveness and decreases its AP cost.

  • The maximum proficiency of a technique is limited by its Tier, Tier 1 techniques reach 40% proficiency max.

  • Learn new techniques by getting Scrolls

  • Scrolls can be purchased at the Training Camp inside the City, exchanged for Favor at the Queen and can be dropped by all enemies.

  • After obtaining a Scroll, take it to the Training Camp and learn the Technique to use it in battle.

  • You can learn a new Technique every 5 levels.

  • Train and improve already known Techniques

  • Improving Techniques increases their Proficiency, making them more useful and reducing the AP cost.

  • Hover the mouse over the Technique description to know how proficiency and other factors influence the formula.


ARENA

  • The Arena is a new alternative end-game for Hero Corruption 2.

  • Enemies in the Arena have a huge health pool and armor, but their health does not reset after the hero is defeated.

  • This means you can defeat an enemy over several runs, each hero contributes with a bit of damage.

  • Unlike the other enemies, extra scenes will only be unlocked when they are defeated.

  • Winning the Arena you show a summary with all the Heroes who challenged the current girl, the date of the combat and damage dealt.


RESISTANCE REWORK AND IMPLEMENTATION

  • Resistance has been reworked and is now present on multiple enemies

  • Resistance is now a float value and its regeneration varies from enemy to enemy, which means that an enemy can regenerate, for example, 0.2 resistance in a turn when not being attacked.

  • Damage reduction is no longer tied to resistance itself but to an armor value, which can be a flat number or percentage.

  • Percentage armor values ​​decrease the hero's damage by x%, while fixed armor values ​​simply reduce total damage by a flat number.

  • Even though the damage reduction is not tied to the current resistance amount, when the enemy's resistance increases more than twice the initial value, their armor also increases.

  • Resistance Break remains the same: When the enemy's resistance reaches zero, their armor will be ignored, and a +50% modifier will be added to the hero's damage for three turns, after that, their resistance will be reset.


FINAL STATS SCREEN

  • A final screen with statistics from the last run has been implemented

  • Players will be able to see how much damage they dealt in total, number of enemies defeated, gold collected, enemy that increased Lust/Addiction the most, etc.

  • Some of these stats will be given a rank from C to S so you know where to improve.

  • Rank may not be exact, but it will give you an idea of ​​your performance


OTHERS

  • Added 2 new Enemies: Jasmine (Arena), Frederika (Coast)

  • Added Horny Debuff

  • Added Jasmine Victory scene

  • Added 2 new Quests: Specialization Training, Technique Showdown

  • Added 5 new Perks

  • Added 1 new Achievement

  • Forest and Plains now are both unlocked from the beginning

  • Updated all the physical damage dialog to the new layout

  • Quick checks no longer play dice roll sound


BALANCE STUFF

  • Added Resistance / Armor to several enemies

  • Defeating an enemy now decrease their gold dropped by -1

  • Decreased Stamina Regen gain when AGI is too high

  • Changed Mila boss time window 18-22 > 6-12

  • Increased Felicia HP 180 > 190

  • Increased Hannah Struggle HP Cost 30 > 50

  • Decreased Teresa damage 40 > 35

  • Decreased Base Bianca CON check 50 > 30

  • Decrease Base Caroline INT check 30 > 20

  • Decreased Base Celeste CON check 20 > 15

  • Decreased Base Caroline CON check 20 > 15

  • Tweaked Addiction and Corruption resistance formula to look less weird

  • Attributes check now function exactly like Addiction checks (Except you must roll a higher number rather than a lower one)


BUG FIXES

  • Fixed Olivia HP not decreasing when using Windy Knuckles

  • Fixed Celeste resistance not decreasing when using Windy Knuckles

  • Fixed Quick Bracelest not proccing when using Windy Knuckles

  • Fixed Player being Overwhelmed right after being defeated by Cassandra

  • Fixed an interaction between Stacy and consumables crashing the game

  • Fixed Cindy attacking twice

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