Important announcement:
Sorry guys, but this time your save will have to be reset for real.
If you have a previous save the game will prompt a screen asking your consent to wipe the data, click on "Delete Save" and you'll be able to play the game.
I know it's inconvenient, but the last time we had to do this was in v0.30, and there were already some changes that I had been putting off for a while... Besides, there are some really cool changes that might make you want start again.
So... the new version of HC2 is out !
Changes:
EVENTS
Added 3 new exploration events: Lost Girl, Fountain, Goddess of Memory.
Added 1 new side-job event: Melissa's Job
Every exploration has a 5% chance of finding a random event, this percentage increases by 1% for each day and resets when an event is triggered.
For now exploration events are not tied to a specific area, meaning that you can find any event at any area.
The new side-job event can be found after doing a couple of jobs at the tavern, the more you do, the greater the chance of triggering it.
Exploration events no longer advance time by one hour, so don't worry if an unexpected event pops out of nowhere, it won't mess with your daily planning.
REWORKED SKILL TREE
A new major branch has been added, you can now increase the amount of EXP gained after an encounter.
Golden perks were added, these can be acquired as many times as you want, there is no limit to how strong your hero can get.
Not all perks are found on a branch of the tree, some of them are at the roots. You can acquire these perks at any time, as long as you have enough fame.
Acquiring a root perk increases the cost of other root perks, so choose wisely.
OTHERS
Added Dreams*
Added 1 new enemy: Melissa(Bonus)
Added 1 new bad ending: Melissa
Added 3 new equipments: Twin Blades, Hungry Wyvern, Heart Pendant
Added 1 new achievement
Red and Purple potions now add bonus attributes instead of base attributes
Updooted the skill tree tutorial
Removed Anxious and Oblivious from initial traits
BALANCE STUFF
Increased Hardmode Fame Gain +20% > +25%
Slightly increased Dodging QTE difficulty
Added Purple and Red potion base pricing (5)
Increased Swamp enemies base HP ~+5%
Increased Jungle enemies base HP ~+10%
BUG FIXES
Fixed getting the Experiment #804 trait even when attacking Gabrielle
Fixed Dakota applying her debuff twice
Fixed bonus attributes not working in attribute checks
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*Dreams will be triggered when the player is about to break (beeping noises during encounter), it sets the hero's lust to the amount of the highest addiction at a 1:1 ratio. For now it's not very creative and there aren't many pictures, but I'll add more in the next version.
Hello!
I'm Wan. I have been really enjoying this version of the game, I think the new features are fantastic. As always, I want to share my feedback.
- It's a pleasure to see that the random exploration events are back. They really help to add a sense of variety and spontaneity to the runs.
- The event and combat with Melissa is also great. Just two things. First, I think there is a flaw in one of her sentences, when she says ''Are going to make a mess inside my asshole?``, the word ''you`` is missing. Second, it would be nice if something happens if you press many times the rest option, and Melissa's lust stays several turns at…