PERSONALITY TRAITS REWORK
Personality traits can now be unlocked mid-run
Whenever your hero develops a new trait, whether positive or negative, it will be unlocked in the initial trait pool, meaning that you will be able to select it on the character creation.
Too specific traits like "Lexi's Cum Cow" and Caroline's hypnotize move are exceptions. Traits acquired this way will not be added to the character creation.
Trait selection rework
Player no longer needs to select three negative traits and one positive trait. From now on, every trait has a value attached to it, and you need to reach a minimum sum to be able to start the game
Impactful traits have a higher value, while niche traits are lower. These values can be tweaked over time.
You can have as many positive traits as you want, as long as you select enough negative traits to balance it out.
Better UI and coding
Status screen and traits screen have been modified to display more traits. You can also press the new "Reset" button to start over.
The Random button will check how many traits have already been selected by the player (if any) and randomly select the remaining traits in a way that (hopefully) doesn't leave the player at a disadvantage. E.g: The player needs 4 points to start, the game will select a 3-cost trait and, if available, randomly select a 1-cost trait. The more traits the player unlocks, the better the functionality of the Random button. There is also the possibility for the game to select 2 or 0 positive traits, but these cases are rare.
NEW QUICK TIME EVENTS
Two new debuffs, "Distracted" and "Overwhelmed" were added
This debuffs are similar to the "Confusion" debuff. While Confusion is related to CON attribute, Distracted is related to INT and Overwhelmed to VIT
Their difficulty varies according to the player's current Lust (for Distracted and Confused) and HP (Overwhelmed). However, having a high attribute makes things easier, even if the player's lust/HP is critical. If the quick-time event is too hard, your current lust is too high, or the related attribute is too low.
You can check the effectiveness of an attribute during the quick-time event. If it's below 50% you're probably falling behind. Attribute efficiency drops as the days go by
"Overwhelmed" requires button mashing. You can toggle between mouse click or space bar in game options
NEW ENEMIES
Bonnie & Nina(Plains)(Boss)
Bonnie brought a friend, but they have no mercy on strangers. Perhaps you should introduce youself to her first?
Emily(Jungle)
Emily's friends want the best for her. Who knows...maybe she might end up liking it?
Isabel(Jungle)(Boss)
Are you taking care of your body's health? Isabel doesn't respect weaklings
OTHERS
Added 2 new Bad Traits: Oblivious, Anxious
Added 2 new Bad Endings: Bonnie & Nina, Isabel
Added 2 new Achievements
Updated tutorial to support new traits system
Improved color differentiation when there's two or more girls speaking
BALANCE STUFF
Amy no longer deals damage on Confusion
Natasha's Lust check no longer decreases
Decreased Nicole check threshold 33% lust > 25% lust
Increase Rebecca's HP regen 2x > 2.5x
Increased Legendary Loot drop rate 10% > 20%
Dixie now decreases the player stats once he passed out
Bianca Corruption check now decreases over time
Caroline's INT check increased 25 > 30
Decreased Purple and Red potion pricing day*5 > day*4
Increased church Addiction multiplier cost day*0.5 > day*0.7
Decreased church Addiction initial cost 20 > 15
BUG FIXES
Fixed recipe drop chance being lower than intended
Fixed Iron Fist trait
Receiving the "Pacifist" trait from Caroline unequips the hero's weapon
Fixed Polly skipping a teasing stage
Hello!
This month I subscribed to patreon and I have been able to test this version. I want to start by saying that the rework that has been done in so many parts of the game is amazing.
In particular, I think that the rework of the traits is quite interesting, as it allows more alternatives between them, and even unlocks some that perhaps are not so negative, as pheromone weakness for example. Regarding the new debuffs, I also think they are a good addition, as it forces us not to completely forget about certain stats.
However, about the new enemies I have to say that I found them hard. Bonnie and Nina sometimes dominate you on their third or…
I need help i went in to negative points