The new version of HC2 is out
Changes:
NEW ALTERNATIVE AREA / MAP SCREEN
When starting a new run, you can choose to start in the Forest, Plains or random.
After choosing the starting area, you can still buy the alternate area map from the shop.
As it is an area currently under development, the Plains has new enemies while also borrowing some girls from the Forest. There are no bosses in the Plains yet.
A new area selection screen has been implemented both when exploring and purchasing new maps from the shop.
NEW ENEMIES
Michelle(Plains)
Michelle is doing some training, the fun kind. Care to help her?
Bonnie(Plains)
Bonnie is all for funzies, in her own way.
Rebecca(Plains)(Shemale)
Rebecca is into some dark stuff, I would stay away if I were you
OTHERS
Added 6 new girls to side jobs
Added 1 new Bad Trait: Mother's Blessing
Added 2 new Bad Endings: Michelle, Bonnie
Added 2 new achievements
Game now automatically deletes unfinished runs from previous versions
Improved Traits text formatting
BALANCE STUFF
Base Addiction Resistance set to 10%
Base Corruption Resistance set to 20%
Increased first areas EXP (~15%)
Decreased overall fame cost on skill tree gold branch
Revamped Bad End trigger formula*
Potion counter now resets once the Hero founds an alchemy lab**
Increase effectiveness of Blue Potion -2 Addiction > -3 Addiction
Tweaked Sidejob formula
Increased Dixie HP Damage 1x > 2x
Increased Caroline's HP 250 > 280
Increased Bianca's HP check 50 > 80
Increased Bianca's CON check (N°Defeated x 2) > (N°Defeated x 3)
Increased Gabby's Anal check 10 > 15
Increased Gabby's passive lust damage
BUG FIXES
Fixed Confusion not having the 1 second base time
Fixed Lexi's pics misbehaving
Fixed Sigrid sfx not playing properly
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* Bad Endings now require less corruption to trigger, however the weight of CON in this new formula is slightly higher. This change along with the increased base corruption resistance should allow heroes to continue playing with a bit of corruption as long as they can keep it in check by increasing their CON stat. In summary this should allow "lost runs" to end sooner while still being able to recover from a bad/unlucky encounter in a good run. BE coding have also been optimized to allow for better interactions with possible traits or equipments in the future.
** After two encounters in a single day, the hero has access to a guaranteed potion. Previously it was possible to find a second potion right after one more encounter. Now the alchemy lab will only appear after two encounters, whether you already discovered an alchemy lab on that day or not. Before: Wake Up > Encounter > Encounter > Potion > Encounter > Potion > Encounter
After: Wake Up > Encounter > Encounter > Potion > Encounter > Encounter > Potion