The month of April is almost over, just like the v0.xx era of HC2. We're now getting closer to the release of v1.0, and similar to Hero Corruption 1, HC2 will have some changes that could drastically change the way the game is played, especially during encounters.
Think of version v0.95 as a preparation for v1.0. The basics for the new major mechanic are already in place, which means you can already try it and see what's all about. However, you'll have to figure out how to start the process by yourself (Or by asking, this can work too). To be honest, I don't feel like talking too much about it now, since there is still a lot to be done and some things can change, besides, I don't want to spoil the fun. I'll give you all the information you guys may need on the next devlog.
Again, if you really want to know what's going on, the new mechanic is already playable in v0.95, although far from being properly implemented.
In addition to being a preparation for v1.0, v0.95 is a content update: A new set for the tavern girls has been added, meaning there's six new side-jobs, a new and improved potion shop screen, new bad endings, achievements and two new enemies, Taylor and Stacy were added to the Coast.
Taylor brings with her a new debuff: Taunted, which makes a hero has no other option than to attack her, this can be especially dangerous when considering her moves. On the other hand, Stacy brings a new unique way of interacting with you as a player.
There is one more thing I would like to add before releasing this version. Let's set the release date of v0.95 for May 6th.
Have a great end of month, everyone !
I played the first part of the game and completed almost all the updates. I suggest adding a couple of ideas for balance (hard mode)
The first is auto-leveling, like with Olivia in the forest. After a certain stage, the player can calmly go to a swamp or other location and kill enemies in 2-3 moves without receiving negative effects.
The second is random negative effects at the beginning of each run, such as reducing a random attribute by 5 every 3 days or something similar.
Third, add punishment for defeat, loss of points, or with each run in hard mode the enemies will become stronger and stronger.
I also want to say a few words about events, they simplify…
question about the taunt will it break between it or stay active since you have the stamina to consider, and what if stamina is under 10?